|
Post by germanicus on Jun 25, 2015 22:53:34 GMT
Lookin' at you, macca!! XD For a starting campaign, very simply 3 games, 3 systems! No named characters. Clash of Wills The intelligence organisations of each side seek an artifact they believe may turn the tide of the war and send battlegroups to retrieve it. Game 1 - X-Wing Miniatures (100pts, small ships only, no ships with non-K-turn red manoeuvres) The fleets of each side send out vanguard squadrons to scout out the planet for a suitable location where they are to make landfall. Their encounter marks the start of greater battles to come. Objective - destroy opposing squadron in 6 turns or less Result effect - for each full 20pts of squadron ships (excluding expended upgrades) remaining after 6 turns, the controlling player may start Game 2 with a transport token in play (@ distance 1 from their fleet's flagship. Game 2 - Armada (175pts, 35pts on squadrons maximum) The opposing battleforces sight each other and engage, while their transports hurry to land their troops. Objective - get as many transport tokens onto the planet as possible and prevent the enemy from doing the same Result effect - for every transport token successfully removed from the battlespace without destruction... Game 3 - Imperial Assault Yeah, more work needed, but you get the idea, and I'll need a demo of IA to see what game effects we can apply. Thoughts anyone? Take anyone's interest? Anyone want to chime in with Scum & Villainy?!
|
|
|
Post by macca on Jun 26, 2015 12:03:06 GMT
Yep sounds good, for IA it would have to be skirmish mode. If it is to be a 3 way fight I would need to get some more expansion packs IG88 etc for scum and villainy, that would be no problem as it is an investment I am prepared to make.
|
|
|
Post by germanicus on Jul 1, 2015 22:49:04 GMT
|
|
|
Post by macca on Jul 2, 2015 16:10:27 GMT
You must not give in to your feelings, for that way leads to the dark side of the force.
|
|